You can see the picture here, and read a lot more about it in the story I mentioned above. One thing I did for Wolfenstein 3D myself was figure out the bloody Aardwolf maze on a map, and created an image that we used to mail or fax to customers when they wanted a map. I also wrote a lengthy article in 2016 about the “Call Apogee and Say Aardwolf” secret message and contest. Apogee did technically sell Spear of Destiny (although not in the retail box), but that was due to a licensing deal, we didn’t produce that game.Īdditional: I wrote a short piece about Wolfenstein 3D for it’s 25th anniversary in 2017. Mimicking what id Software did with Keen Galaxy, they produced a special “episode” of Wolfenstein 3D specifically for retail – it was called ‘Spear of Destiny”. Anyway, when they came out with the next/final update, they skipped 1.3 and right to 1.4 to avoid confusion with the “porn” version. The reason there is no v1.3 is down to me – before I started working here, I contacted Scott Miller of Apogee about a “porn” version of Wolfenstein 3D – I contacted him, and they got it removed but it said it was a “v1.3” of the game (1.2 was current then). This was the last game that id Software put out through Apogee software, their next game (Doom) they went to doing it on their own, although Doom did start life as an Apogee game. This game changed my life for sure, its existence is part of the reason why I moved to Texas. There’s not many people who know about classic games and don’t know about Wolfenstein 3D. Wolfenstein 3D is a masterpiece of a game written by id Software. ![]() So perhaps there’s hope? :)Ĭosmo as he appeared in 2019 in Rad Rodgers.Ĭosmo’s Cosmic Adventure CD Wolfenstein 3D Although Cosmo (the character) was revived in 2019 for the “Radical Edition” of our Rad Rodgers game. Of all the games we produced, this was one I always hoped a sequel would be made for. The theme song was well, “ZZ Top”, and the main Level 1 music was so bubbly it made you happy just to play the level(s) that it appeared in. Was very Road Runner.Īlso a big deal here was Bobby Prince’s music. The game didn’t have speech, but Cosmo would have “talk bubbles” for things he’d say. It was a sidescroller like many others we did, but the light, fun feel to it was great – kind of like Commander Keen in that regard. I absolutely adored the attitude of this game. There was a sequel later on called “Word Rescue Plus” (which was basically more levels – the gameplay is identical), but that was available only from Karen’s company directly, Apogee/3D Realms never sold Word Rescue Plus.Ĭosmo’s Cosmic Adventure is the next game from Todd Replogle and Allen Blum. They complained that Word Rescue was inappropriate for children, and their reasoning was solely because the first word they saw in the game was “gun”. It was a complaint we got from a teacher who identified themselves as an “inner city teacher”. One of my favorite stories about any game during my time at Apogee was Word Rescue. The game was non violent, nobody got killed, and was designed to teach you words. Shame the idea didn’t last, only one other game was produced here. I liked this idea – while I recognize I wasn’t the target for the game, I thought it was a great idea for Apogee to expand into this kind of thing. This game was written by Karen Chun (nee Crowther) for her “Redwood Games” company. Word Rescue was the first of two games in Apogee’s “Edu-Tainment” line. It is still online, you can read it here.Ĭurrent Status: Still available for sale from 3D Realms. I did an interview back in 2006 with Peder Jungck as part of the Apogee Legacy interview series. It was one of the final games I bought before starting to work for Apogee later this year. It was written by Peder Jungck – his only game for Apogee/3D Realms. No Body” and you being agent “006 1/2”. The object is to destroy a satellite dish in each level so you can escape. This extended to things in the game being parodies of James Bond names like “Dr. ![]() However, the plot is loosely based off of James Bond and Secret Agent type things. Secret Agent is a game with a fairly similar play style to Crystal Caves. It is also the year I started working for Apogee, and my life changed, too. This segment covers 1992-1994ġ992 is the year when Apogee exploded with the release of an industry changing game. When originally published, it was a single post, but over time WordPress ended up not liking a post that was 33,000 words long. ![]() This is Part 2 of 8 of my History of 3D Realms / Apogee series.
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